Uno Sguardo Nel Buio Pdf Reader

The Aventuria dimensions are reported in 'Uno Sguardo nel Buio II', as 3000 Km in South-North direction and 1900 Km in East-West direction. Anyway several people, and we too, preferred to play with a double sized continent, to have a more realistic situation compared to Earth. Oct 19, 2016  Canzone tratta dal cartone disney 'La bella e la bestia' del 1991 con testo. Spero che vi piaccia!!

Indice • • • • • • • • • • One of the wiki related projects is Aventuria Map. This is the Aventuria map management based on the Google Map API, so the user can browse the map and (in the future) he will be able to position the cities, the most important places and adventures routes. Gopika 2 font for gujarati numbers. For a more efficient and convenient usability of Aventuria Map we decided to create a subdomain, ad hoc. Thence, to access the current version of Aventuria Map is sufficient to go to. You can select a city from the list and center the map with Go!


Button, a click on the town marker will show the wiki page of www.usnb.it. You can link the page focusing on a town or city: or on a specific point: at given zoom level too: The implementation The project completion, at present, required some basic operations, which we shall see in detail, including: • scanning and acquisition of original maps • combining all maps • defining the tiles • writing the javascript code to implement the map with Google Map API • implementing all the necessary server components Maps acquisition We purchased the official Kartenset 1 and 2, the ones related to the South and the Central region of the continent. The third Kartenset was not found, so it was necessary to find each single map. The acquisition was done at 300 dpi, a good compromise between quality and file size, the original files in TIFF format were then converted to PNG format because it provides good compression without losing quality.

Combining maps This was one of the more expensive step. In many cases, because of the huge size of files we obtained, it was not possible to work with the entire map file; so we had to cut it into two or more smaller images. This last aspect has led to a significant work on the original maps to have the borders matched. At the moment, however, no serious action to solve the color problem was performed and this is the cause of the presence of boxes of different shades on the overall map. We immediately noticed that: • maps were not all the same color rendering, perhaps because they were realized at different times by different authors or printed with different techniques. Standardize the colors soon proved a task of some complexity, therefore we preferred to defer accepting the idea of having panels with different colors. The largest discrepancy in colours was undoubtedly the island of Maraskan.

• contiguous maps did not overlap, again probably because they are made at different times and not with the idea to combine them (an idea that probably came later, as the most recent maps were combined quite well). In this case, maps were properly rescaled to make up to match the rivers and roads, in some cases it was necessary to repaint border areas to move rivers or roads. In the end all the maps have been recombined in frames 4096 x 4096 pixels for the implementation of the tiles in the next step. The Tiles As you know, the Google Map API are expected to manage layers obtained by combining squares ( tiles) of 256 pixels per side.

As you set the zoom level, each tile is identified by two serial numbers (row and column). In particular, at level 0, the whole world is mapped by a single piece, at level 1 there are four and so on. Basically, stated the level number N, the number of tiles required is given by 4 N.