Ruff 'N' Tumble is an excellent game, one that shows the genuine effort that has gone into creating it. A true Amiga platformer it tips its hat to the simple playability of yesteryear's machines, with the sort of sound and graphic content that sits firmly in the modern day.
Ruff 'n' Tumble is a platformer shoot 'em up developed by Wunderkind and published by Renegade Software in 1994, exclusively for the Amiga. The hero is Ruff Rogers, that has to save an alien planet from the mad Dr. Destiny, fighting against an army of robots and collecting all his marbles.
There are 4 worlds in the game, which features great graphics and animations, an original metal-style soundtrack and an amazing gameplay. Ruff 'n' Tumble was well received by the critics, with many reviews above 90%. It was voted Best Action Game in 1994 by Amiga Joker.
Despite its quality, the game didn't reach great popularity since it was one of the last Amiga exclusive, released in the same year Commodore went bankrupt.
In 1995, the Amiga scene was pretty much dead. Everybody was turning to PC’s and it was getting harder and harder to get hold of new Amiga games.
Not only because there wasn’t much games coming out, but also because the local authorities were starting to notice this thing called “piracy”. See, here in Portugal was basically impossible to get hold of legal copies of games throughout all of 80s and early 90s when the Spectrum and Amiga ruled. Not that it mattered, people didn’t have the money to buy legal copies.
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The minimum wage at the time was probably around the equivalent of 200€, when a brand new game price was around 30€, judging by what I saw at Amiga Power. So, software stores that made copies of cracked games were everywhere, and there wasn’t anything illegal about them. They functioned like any normal store, and you could go there, check their games list and they would make a copy for you right there. Some of these even organized regular tournaments of popular games, like Decathlon in the eighties and Sensible Soccer during the early nineties. Alas, that time went by and games were getting harder and harder to get. By 95, the only place you could find cracked copies of games was in a specific flea market in Lisbon. So one day, me and a friend of mine, which we’ll call him Magellan Joe from now on, grabbed our backpacks, got into the bus and went in search of this mythical flea market that everybody talked about.
Labview 2016 drivers. We were 13 or 14 at the time, from a very small town, so going into a place known to be at the time a thieves den (keep in mind that the translation of this market is “Woman Thief Fair”) was like Ulysses Odyssey in our minds. After we finally found the small stand in the market selling Amiga games, next to some other stands selling pirated copies of PC CD-ROM games we were ecstatic. It was like reaching the Holy Grail in The Last Crusade, and picking the wrong games then was like picking the wrong chalice. We couldn’t make mistakes, there would be no other opportunities and there was no turning back. I remember the games I bought: Civilization (because I was so addicted to it on my cousin’s PC), Virocop, Traps n’ Treasures, Wally World and Ruff ‘n’ Tumble.